alpha v.3 changelog

NPC:
-Added sled expert NPC (allows you to upgrade the sled so it goes faster)
-Metal trader NPC
-Med kit trader NPC
-Fisherman NPC (trades fish in exchange of some items).
-Settler NPC (gives you free food every once in a while)
-Hunter’s drink NPC (allows you to spot nearby animals)
-Shaman NPC (helps the ecosystem)

Village:
-Every structure’s 3d model has been made from scratch!
-Small settlements must now be placed close to an antenna
-animated flag on some structures
-New villagers design
-Wood and metal collection resource structures changed, new gameplay mechanics introduced.
-you can now upgrade wood collection structures!
-Added new sound and movement fx when placing buildings.
-Added light fx when interacting with the workshop/clinic/armory villager
-Added light post
-Added forest ranger structure
-Added small tnt trap that lasts about 3 minutes, it will detonate when an animal is close enough. Useful when hunting big predators.
-Removed armory and clinic, now you can craft those vital items in any Research Center.


Storms
-Not having the required items for a storm will no longer send you to the main menu, instead it will set you back 3 days.
-Fixed storms taking away more resources than what they demand.
-Added storm wind/blizzard particle FX

Ecosystem
-The ecosystem’s health does not longer affect the amount of animals that can spawn, but rather the amount of meat you get from each animal.
-Every time you send a villager on a hunting trip, to collect wood or when one of your traps catches an animal the ecosystem will be hurt.
-Every time you kill an animal you can see the current ecosystem stats.
-Introduced forest ranger structure which has a positive impact on the ecosystem’s health every day.

Co-op changes/fixes
-Fixed join game UI problem with low resolutions.
-Fixed lynx animation bug on P2 game.
-Fixed time synching issue.
-Fixed health/damage issue where player 1 was taking the hits received by player 2.
-Fixed game freezing bug when player 2 was attacked by predators.
-Fixed bear position synching bug (bears were not showing on P2’s game)
-Player 2 dogs have different colors and no names.
-Player 2 spawns with lots of ammo.
-Fixed game crashing when a predator detects a bow or rifle shot.

Other
-bow shot wind trace fx
-rifle shot sparks fx
-added wind particle fx
-The sled now has a light that turns on when it’s very dark.
-Improved sled rotation speed and controls.
-Increased wind turbulence on trees
-Added small intro when starting a new game
-New main menu design
-New camera color grading
-Building process small glitch fixed (the arrow was twitching for about .2 seconds every time you placed a new structure)
-Gun upgrades also add extra visual fx to gun and bow shots.
-Soft shadows (functional in high, very high, ultra high and max settings)

UI
-90% of the in-game icon have been replaced
-Most of the UI was designed from scratch, new color scheme and structure.

The progress on our next massive update

There's a ton of stuff coming for Eternal Winter, these past two months have been full of progress and great ideas. The next update should be ready by mid April, everything game play related is pretty much done but we still need to work on the map and exploration worthy content.

Below I'll share SOME of the current change log and screenshots.

 

NPC:
-Added sled expert NPC (allows you to upgrade the sled so it goes faster)
-Metal trader NPC
-Med kit trader NPC
-Fisherman NPC (trades fish in exchange of some items).
-Settler NPC (gives you free food every once in a while)
 
Village:
-Every structure’s 3d model has been made from scratch!
-animated flag on some structures
-New villagers design
-Wood and metal collection resource structures changed, new gameplay mechanics introduced.
-you can now upgrade wood collection structures!
-Added new sound and movement fx when placing buildings.
-Added light fx when interacting with the workshop/clinic/armory villager
-Added light post
-Added forest ranger structure
-Added small tnt trap that lasts about 3 minutes, it will detonate when an animal is close enough. Useful when hunting big predators.
Storms
-Not having the required items for a storm will no longer send you to the main menu, instead it will set you back 3 days.
-Fixed storms taking away more resources than what they demand.
-Added storm wind/blizzard particle FX
 
Ecosystem
-The ecosystem’s health does not longer affect the amount of animals that can spawn, but rather the amount of meat you get from each animal.
-Every time you send a villager on a hunting trip, to collect wood or when one of your traps catches an animal the ecosystem will be hurt.
-Every time you kill an animal you can see the current ecosystem stats.
-Introduced forest ranger structure which has a positive impact on the ecosystem’s health every day.

Update on progress (screenshots post)

The feb update is taking shape, and so far it looks like this will be a great update, below some screenshots of what you should expect. 

(notice the small radio on the backpack?) we are adding village and rescue missions!

(notice the small radio on the backpack?) we are adding village and rescue missions!