Plans for alpha v.222


We want this update to be ready before the end of january, below are some of the ideas/elements that will make their way into the game with alpha v.222

-Recruit more villagers by finding small camps with survivors spread across the map, these survivors will join your village in exchange of food.

-Berries (used to craft medpack) will now grow on bushes and you will have to find these by exploring the map. 

-Metal gathering: to gather metal you will now have to find a source of minerals (huge rocks), and then you must build metal gatherers (small drills).

-Find blueprints scattered around the island so you can research advanced resource gathering structures (solar panels, Saw lumber mills, huge mining drills)

-Coop: being able to drop raw meat, water, matches. 

-Coop: Player 2 will be able to store food for incoming storms. 


alpha v.221


-No longer perma-death, you can load your last save file even after getting killed

-New village structures design and look

-New "Dynamic" building process

-Terrain and trees optimization

-Structures polygon and object count optimization.

-New and improved anti-aliasing (SSAA) 

-Fixed energy gen/metal gatherer/ lumber mill structure resource check

-Fixed wolf, lion, lynx and bear "hitbox" not working when shooting them from a very close distance.

-Changed mid day sky look and colors.

Happy holidays! (screenshots of the mini holiday update)

Thanks to all the players who have accompanied us in the development of Eternal Winter, thanks for your patience and support!, we wish you the best for 2017! We will keep doing our best to improve as developers and to bring valuable content into the game in this coming year. 


Alpha v.2

After weeks of hard work we finally have a new update ready, and this one is very very special.  We changed and introduced tons of stuff into the game but below are the major ones.

UI inventory

-Completely revamped inventory UI

-Revamped crafting, cooking, dog interaction menus

-New status UI (health,etc)

-Danger icon when predators are attacking you

-New loading bars

-Added “record” element to the main menu, this will show your longest day run on the game.


3 new “lodge” like structures which contain drinkable buffs

-Increase sled speed

-Increase damage

 -Increase amount of meat collected from dead animals

Village structures

-Visual changes to every structure, also optimized so a high number of structures will not affect the frame rate.

-New “map pin” a waypoint flag which you can rename and will show up on your map

-Structures now spawn instantly..

-Food storage now requires 2 raw meat steaks to pack a food crate.

Storm changes

-Increased resources requirements

-Decreased random range of days between storms


-Added raccoon

-Added health bar to predators.

Terrain / visuals

-Added normal maps, snow now looks better

-Tweaked day colors

-Removed ugly ruins

Co-op bugs and optimization

Fixed animals position and states not synching in coop mode.

Fixed pausing the game while on the sled camera problem



.155a changelog

-This update focused on adding detail to the map, to do this we placed a huge amount of rocks, ice formations, broken trees and other natural details. But we are not done with the map yet, the next update will keep on adding details and locations to the map.

-Total number of animals was doubled.

-optimized animal spawn system.

-Added new animal: Lynx.

-Fixed animals not dying in coop mode.

-Storms now affect the ecosystem's health.

-Added sun and sun rays effect.