The progress on our next massive update

There's a ton of stuff coming for Eternal Winter, these past two months have been full of progress and great ideas. The next update should be ready by mid April, everything game play related is pretty much done but we still need to work on the map and exploration worthy content.

Below I'll share SOME of the current change log and screenshots.

 

NPC:
-Added sled expert NPC (allows you to upgrade the sled so it goes faster)
-Metal trader NPC
-Med kit trader NPC
-Fisherman NPC (trades fish in exchange of some items).
-Settler NPC (gives you free food every once in a while)
 
Village:
-Every structure’s 3d model has been made from scratch!
-animated flag on some structures
-New villagers design
-Wood and metal collection resource structures changed, new gameplay mechanics introduced.
-you can now upgrade wood collection structures!
-Added new sound and movement fx when placing buildings.
-Added light fx when interacting with the workshop/clinic/armory villager
-Added light post
-Added forest ranger structure
-Added small tnt trap that lasts about 3 minutes, it will detonate when an animal is close enough. Useful when hunting big predators.
Storms
-Not having the required items for a storm will no longer send you to the main menu, instead it will set you back 3 days.
-Fixed storms taking away more resources than what they demand.
-Added storm wind/blizzard particle FX
 
Ecosystem
-The ecosystem’s health does not longer affect the amount of animals that can spawn, but rather the amount of meat you get from each animal.
-Every time you send a villager on a hunting trip, to collect wood or when one of your traps catches an animal the ecosystem will be hurt.
-Every time you kill an animal you can see the current ecosystem stats.
-Introduced forest ranger structure which has a positive impact on the ecosystem’s health every day.

Update on progress (screenshots post)

The feb update is taking shape, and so far it looks like this will be a great update, below some screenshots of what you should expect. 

(notice the small radio on the backpack?) we are adding village and rescue missions!

(notice the small radio on the backpack?) we are adding village and rescue missions!

v.222a

-Use "jump button" (space bar) to change between 3rd and first person while using your sled.

-Fixed animals dissapearing when using your sled.

-Change UI box color to a light yellow so text can be easily read.

-Changed sled whislte sound fx volume (lowered)

-New animated waypoint 3d model

-Changed flashlight color from an intense yellow to white.

-Tweaks to the menu scene and UI.

alpha V.222

Changelog

  • Village structures 3d models improved.
  • Villagers now look at you when you interact with them.
  • Replace metal gatherer with “metal drill”, they must be placed close to a mineral source. 
  • Added lots of details to the map including small icebergs, small islands with villagers to recruit.
  • Improved terrain textures.
  • Improved trees
  • Improved animal obstacle avoidance.
  • Berries now have to found in the map.
  • In order to increase village population you must find new villagers scattered around the map. 
  • Sled camera moved to 3rd person.
  • Kayak camera moved to 3rd person.
  • Kakay paddle sound fx.
  • Modified rifle 3d model and reload animation.

-Improved ambient occlusion.

-Improved day/night transition colors.

Fixed:

-Dogs disappearing in irregular terrain.

-Scrolling through guns and compass UI bug.

-Building food storage distance issue.